![]() What do you mean exactly with 'ground out a high level character' and 'not doing much of the storyline' ?īecause settlements will grow slowly over time. I should add here that the limit imposed by the game setting may be too low even without population limit uncappers, since the maximum number of settlers that may be created at a given workshop if you make use of all charisma boosting equipment available in the base game (plus charisma boosting chems) can go beyond that value. Also note that this latter code cannot be modified because it is implemented at engine level (so we have no access) that is, it can only be controlled indirectly, via the aformentioned game setting. However, the code that displays the destination workshops to select from when you send settlers around DOES check that game setting, and if the population at a given workshop is beyond the limit, that destination will be grayed out (i.e. The settler limit at a given workshop does not depend on that setting (it only depends on the calculation formula coded on WorkshopScript). Or, if not, your settlements are at or close to their population limits. I assume that you are running a mod that uncaps the population limit (presumably by modifying WorkshopScript), but does not increase the value of the game setting iWorkshopSettlerPopulationMax at the same time. Sending one settler and then talking to the other surviving ones will grant access to their inventory rather than dialog options just as if you were in a. registration here is atrocious! I haven't played any of the games in the security questions and had to dig through the wikia page for ESO just to post this. ![]() *DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp UniqueMalePlayerAndFollowersNoHancock.esp UniqueFemalePlayerAndFollowersDLCNoHancock.esp UniqueFemalePlayerAndFollowersNoHancock.esp UniqueMalePlayerAndFollowersDLCNoHancock.esp *ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp *Craftable Armor Size - Fix Material Requirements.esp *Armorsmith Combat Helmet Illumination 1.2.esp *Crimsomrider's 1950s Feminine Outfits.esp *Crafting Mastery - All DLC Eammo Clut Rep AE.esp *Better Workshop Street Oil Lamps - Shadows.esp *Better Cooking Stations - Far Harbor + Nuka World patch.esp *AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp *AnS Wearable Backpacks and Pouches - Ballistic Weave.esp *Soldier_of_Misfortune_Preston_v2_1.01.esp *StandalonePowerArmorStationWithChains.esp *One Minutemen Radiant Quest At A Time.esp *No Lowered Suppressor and Bayonet Range.esp ![]() *More Where That Came From Diamond City.esp *Crimsomrider's Obedient Concord Group.esp *LegendaryModification - DLC Far Harbor (2LM).esp *LegendaryModification - DLC Far Harbor.esp *Crimsomrider's Transparent Cleanroom Suit.esp *Eli_Immersive Coffee Mod 9000 GTX French Roast.esp # This file is used by the game to keep track of your downloaded content. The forsaken institute assassin by Crimsomrider Tactical stealth suit (armorsmith extended patch) Fallout 4 lazer sabers with defirrent colors and real soundsĭecoration & Furniture expansion pack (WIP release)
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